Age of Action

Alternate Realities

Motives, ethical dilemmas, fictional narratives, new technologies, production processes, challenges, moral implications, intended outcomes, reaching your audiences... you will hear from creators' pitfalls and successes. First up are the makers behind an interactive video game, using Deep Fake. In the second session, a surreal interactive and cinematic Virtual Reality experience is presented to us.  

10:00 – 10:40 | Cold Storm; interactive video game
Emjay Rechsteiner & Zeno Koenigs

10:50 – 11:30 | The Imaginary Friend – new VR-project presentation
Steye Hallema & Dylan Yamada-Rice

Emjay Rechsteiner
Emjay Rechsteiner went to film school in New York and holds degrees in History and Communications from the University of Amsterdam. He attended the Media Business School, EAVE and the Binger Film Institute, presided over the jury of the Netherlands Film Festival, acted as Dean of the Amsterdam Film School and as curator for EYE Filmmuseum.
Emjay is current director of programming at the Royal Netherlands Navy Museum in Den Helder. The museum is about to open the immersive experience Cold Storm, to be played on the authentic bridge of Cold War frigate De Ruyter. Deep Fake is part of the installation, which uses a fictional narrative based on facts. Emjay likes to present history in a surprising new context. As film producer for Staccato Films, he has 30 fiction and documentary films to his credit, premiering at festivals like Cannes, Venice, Berlin, Sundance and IDFA. Most of these were based on history, like The Devil’s Double (about Saddam’s evil son Uday) and De Punt (about
a 1977 train hijacking). Shooting took place in Europe, US, South America, Middle East and India. Emjay has a special connection with Suriname, where he has coached emerging talent.

Zeno Koenigs
Zeno is a creative technologist, an interdisciplinary creative thinker and designer, utilising the right medium to convey a message, story or concept.
He is educated in the field of communication design and concept development at the Design Academy Eindhoven -Man&Communication. He developed a passion for persuasive and active storytelling by activation/happening with a coherent visual language. He has grown into his current role as creative technologist by always wanting to tell a more immersive story, growing in skillset from graphic designer to animator, videographer to game designer all within his days at the Design Academy. He is currently leading a taskforce of AI programmers finding ways to merge AI with XR, eg by using Deep Fake technologies to create more inclusive services. XRBase and its team will be developing further under a new name: The New Base.

Steye Hallema
As a composer, director, inventor and son of a magician, Steye tries to create magic with the newest media and technology, putting the audience at the centre of his experiences. A good example is his latest project: The Smartphone Orchestra. An orchestra is created by the phones of the audience members which Steye then uses to tell collaborative stories with the audience instead of to them. Steye studied both music and fine arts at the Royal School for Music, Dance and Art in The Hague (The Netherlands) and was creative lead at the Medialab for Dutch broadcaster VPRO. After this, he worked as creative director for JauntXR EMEA. The VR music video What do we care4, that he made with his band, was nominated for a UK music video award in 2015 (running against Coldplay!) and was a worldwide hit amongst early adopters of virtual reality. Steye’s cinematic VR experience Ashes to Ashes won gold at the Dutch VR Awards and was nominated for The Dutch Oscars. Weltatem - an interactive Virtual Reality Opera game (in which the audience was taught how to sing) - won two Dutch Game Awards. His latest VR production is an international collaboration with France and Belgium and is currently under development. The Imaginary Friend is an accessible and sincere story about a boy who learns to cope with being different. It is a surreal interactive and cinematic Virtual Reality experience in which you, the viewer, are the fantasy of the protagonist. The story is told entirely from your point of view as an imaginary friend.

Steye not only shares this special new project with us, but also the struggles he experienced during the making of it.